How to do research in VR: introduction

This workshop series will introduce fundamental concepts and implications of VR in research, therapy, education, and so on. After an introductory session, the subsequent sessions will explicate basic skills and techniques for 3D-modelling and creating a virtual environment (VE) via Blender and Unity3D. In the end, participants will learn how to create a basic virtual space or room that can be used for VR research or other purposes.

This workshop will be offered as an online session via Zoom. You must register for this workshop to receive the Zoom link via a confirmation email. On the day of the workshop, use the link to join the session. Participants do not need a video camera or a microphone, but will need an audio connection to hear the instructor.

Contact Eugene Kukshinov at with any questions. 


Related LibGuide: Immersive Technology (VR, AR, XR) by Jasmine Clark

Monday, February 15, 2021
10:00am - 11:00am

Registration is required. There are 50 seats available.